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Thread Statistics | Show CCP posts - 38 post(s) |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.16 06:43:00 -
[1] - Quote
This is just incarna all over again.....fix what needs fixing first. SOV needs fixing. Then rebalance ships to fit within the new SOV mechanic. Leave ranges alone. Fatigue is a crap idea, its a band aid at best and it only hurts small entities with fewer pilots. If a corp only has one JF pilot then you have basically limited them to only 10 Ly from a high sec entrance. WOW instead of expanding your universe you have shrunk it. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.16 07:04:00 -
[2] - Quote
There is an easy fix to all this. Give the Coalitions something else to do, give us some place to go. Even under the current mechanics, creating more space would focus the attention elsewhere. If only CCP was a game developer and had the capability to build onto their game instead of continually looking inward at the minutia.
On another note, I have heard rumor that another feature of the upcoming patch is that Stealth Bombers are reverting back to the old days when they had to remain at distance from each other to keep from de-cloaking. Supposedly this is because of the effectiveness of, what?, about four truly good multi-boxers? So since you are effectively destroying their chosen play style, are you also going to nerf multi-boxing miners so they are unable to single-handedly mine out complete systems?
Just seems a bit lopsided on the rebalance. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.17 16:51:00 -
[3] - Quote
CCP Greyscale wrote: You're still explaining the solution, not the problem. To be clear, we broadly *like* the collateral effects, that's why we're happy with the planned changes. If you want to convince us to change course, the most effective thing to do is to convince us that our *goals* need improvement, rather than simply pitching alternate implementations.
Now we are getting somewhere. What exactly are your *goals* so that we may convince you that they need improving? You seem to be a little out of touch with your player base. Help us to help you. Developing in a vacuum, is your prerogative as EVE is yours, but it would not be the best route IMO. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.18 17:36:00 -
[4] - Quote
Is CCP anti-EVE? They show an awesome video of a massive effort to take down a player built gate at FANFEST. An undertaking that is supposed to encompass EVE / DUST / VALKYRIE. Yet as stated from CCP Grayscale they are actively trying to dismantle the social groups that would make such an undertaking possible.
Seems counter productive.
p.s. Thank you for making my Carrier only good for ratting. I hope to make tons of ISK with it as it will be useful for little else. IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.18 17:42:00 -
[5] - Quote
Speaking of balance and risk and reward.... you have spent the last two years nerffing all things dangerous in High-sec. When is the high sec travel nerf or its equivalent, coming? IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!" |

Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.21 21:02:04 -
[6] - Quote
Sure a carrier group takes time to get to Okinawa, but that is its JOB to do that....EVE is already time consuming as it is, no mechanic should purposely increase the time it takes to do anything in this game.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.10.30 05:59:02 -
[7] - Quote
Wow! This thread is still going strong. The horse is dead, the change is coming, work with it or park the Capitals. Though I do not agree with a lot of what is coming... nuff-said
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
103
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Posted - 2014.11.10 07:32:14 -
[8] - Quote
Avalloc wrote:Alavaria Fera wrote:His mutterings stopped at some point Ahem. As one that "mutters" I have a question. Has anyone proposed having characters designate a "home region" where jump fatigue isn't generated? This could have at least a multiple month reset timer so changing couldn't be exploited.
Not bad, but this still goes back to the fact that the idea was crap to begin with if we have to start looking for ways to make it less crappy. We should stop trying to mitigate CCP's bad behavior and just unite in an all out assault to try and get it repealed so that they can fix the stuff that is truly broken. SOV
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
104
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Posted - 2014.11.11 10:03:53 -
[9] - Quote
Jean Luc Lemmont wrote:Easthir Ravin wrote:Avalloc wrote:Alavaria Fera wrote:His mutterings stopped at some point Ahem. As one that "mutters" I have a question. Has anyone proposed having characters designate a "home region" where jump fatigue isn't generated? This could have at least a multiple month reset timer so changing couldn't be exploited. Not bad, but this still goes back to the fact that the nerf idea was crap to begin with if we have to start looking for ways to make it less crappy. We should stop trying to mitigate CCP's bad behavior and just unite in an all out assault to try and get it repealed so that they can fix the stuff that is truly broken. SOV The fact that people are trying to mitigate this nerf is not an indication that the nerf was crap - it's an indication that they refuse to adapt to the new conditions, nothing more.
Your premise is completely wrong. If you make a change under the guise that it is a good thing and then have to start making changes to it..you might want to rethink the change
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
104
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Posted - 2014.11.11 10:09:02 -
[10] - Quote
Josef Djugashvilis wrote:Easthir Ravin wrote:Avalloc wrote:Alavaria Fera wrote:His mutterings stopped at some point Ahem. As one that "mutters" I have a question. Has anyone proposed having characters designate a "home region" where jump fatigue isn't generated? This could have at least a multiple month reset timer so changing couldn't be exploited. Not bad, but this still goes back to the fact that the nerf idea was crap to begin with if we have to start looking for ways to make it less crappy. We should stop trying to mitigate CCP's bad behavior and just unite in an all out assault to try and get it repealed so that they can fix the stuff that is truly broken. SOV The Jita monument awaits your attention.
The Jita monument can go **** itself for all I care. You chuckleheads still refrain from seeing the fact that hundreds of thousands of players trained into a ship class over years only to have it emasculated by a bunch of socialist neophytes that brought you captains quarters. You tell me that its all good.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 18:47:13 -
[11] - Quote
Niskin wrote:Ok, lets do this again for the people who don't get it. To be fair I reread the dev blog before I wrote this and I will say that somewhere along the line some info may have gotten lost. I don't see a clear explanation of what happens to fatigue when you get below 10 minutes. This is because fatigue was originally a number representing an amount of time, not an actual amount of time. In switching the explanation over to minutes they seem to have left out the strict explanation of this breakpoint. To be clear, the following statement from the dev blog infers what you need to know but doesn't state it very clearly: Jump fatigue has a minimum amount of 10 x (1 + (LY traveled)) minutes after a jump. Jump fatigue has a maximum amount of 30 days.That 10 is a representation of minutes. Since 10 is the minimum they use in the calculation that means that jumping during the last 10 minutes of fatigue is the same as jumping at 0 minutes of fatigue. With that explained clearly, here we go. Starting Fatigue: 0 Starting Jump Cooldown: 0 All jumps will be 5LY. Cooldown after first jump: 6 minutes (this is the minimum for any jump) Fatigue after first jump: 60 minutes So you wait the 6 minutes, because you have to. Then we break into the two scenarios. Scenario A will be waiting until the optimum moment to jump to minimize fatigue. Scenario B will just jump when the cooldown timer ends. Scenario A Jump 2: Knowing that the best time to jump is when you have 10 minutes of fatigue or less, you wait 50 minutes after the first jump. That's an additional 44 minutes of waiting past the cooldown for a clean jump. Distance Traveled: 10LY Jump Cooldown: 6 minutes Fatigue: 60 minutes Time spent: 50 minutes Scenario B Jump 2: Not caring about the effect of the fatigue mechanic, you jump after the 6 minute cooldown timer is up. That means you jumped with 54 minutes of fatigue remaining. Distance Traveled: 10LY Jump Cooldown: 6 minutes Fatigue: 324 minutes (5.4 hours) Time spent: 6 minutes Scenario A Jump 3: Once again you repeat the 50 minute wait, which is 44 minutes more than your jump cooldown. Distance Traveled: 15LY Jump Cooldown: 6 minutes Fatigue: 60 minutes Time spent: 100 minutes (1.66 hours) Scenario B Jump 3: Still not caring about the effect of the fatigue mechanic, you jump after the 6 minute cooldown timer is up. That means you jumped with 318 minutes of fatigue remaining. Distance Traveled: 15LY Jump Cooldown: 31.8 minutes (10 % of fatigue before jump, or 6, whichever is higher) Fatigue: 1908 minutes (31.8 hours) Time spent: 12 minutes Summary: Max sustained jump speed is now 5LY/50 minutes for carriers/dreads/supers/titans. You can go faster than that, but after the 3rd jump things get slow due to the cooldown blooming past the 6 minute minimum. If you didn't notice the pattern by now, you should always wait your fatigue down to 10 minutes or less before you jump unless it's absolutely necessary. Things get multiplicative quickly if you don't.
Excellent, now we have mathematical proof as to why Capital travel with the now anemic jump drive is not worth the time not mater which way you go. Capitals on gate....seems Marxist to me.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 19:06:52 -
[12] - Quote
14 Light years to 5 is the definition of anemic mate...
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 19:11:13 -
[13] - Quote
Rowells wrote:Easthir Ravin wrote:Excellent, now we have mathematical proof as to why Capital travel with the now anemic jump drive is not worth the time not mater which way you go. Capitals on gate....seems Marxist to me. If its not worth the time, then obviously it wasn't important enough. No more,"Iforgot that module back in highsec, I'll be back in 5 minutes." Also: Marxist? explanation please
Population control through restrictive travel...seems Marxist to me...The tired excuse of driving conflict is a bit week seeing as the East and South have been perpetually at war since last October give or take a week or two. If you want SOV to change then change SOV, not some cockamamy nerf to travel in a game that already takes forever to play affectively.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 21:08:08 -
[14] - Quote
Would of, could of, should of. Argument doesn't fly here, it is about the here and now. Jump distance is not the issue. SOV is, fix that first. Then revisit capitals if needed.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 21:27:24 -
[15] - Quote
Could we at least agree on the fact that reducing a capability and creating an artificial and ambiguous increase in mobility time is just a bad way to band-aid other terrible mechanics?
I mean I can see the development session going something like this: "I know, lets give them something so horrendous, that it completely takes the spotlight away from the fact that we don't know how to fix this other equally if not slightly less steamy pile of poo."
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
105
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Posted - 2014.11.19 21:57:41 -
[16] - Quote
While I do not disagree with your point, Lord TGR. I think it is a dangerous road when we start talking about what an entity should and should not be able to do within the rules of the game. It starts looking less like a sandbox and more like, "lets make everything fair land-box." A sandbox should allow for the ability to take over the conquerable systems, hell it should encourage it, and it should encourage everyone else to try and thwart those efforts. I mean did I need a colorful compass around my capacitor? How much dev time did that little gem take up?
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
109
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Posted - 2014.11.20 00:19:02 -
[17] - Quote
Anything that takes over 200+ days to get into should be the baddest freaking thing on the block....over powered my behind...now you can be stopped by a small gang of three week olds...gates...dumb place for a capital ship.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
110
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Posted - 2014.11.20 01:23:51 -
[18] - Quote
Lord TGR, your points are valid. I just don't like backwards development. Technology should never go backward. This sets bad precedents.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
110
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Posted - 2014.11.20 02:19:18 -
[19] - Quote
Meh...it's a moot point, its done, we deal with it and we will still have all the same issues we had before. Now we have the same issues with a little less capability. Again...seems counter intuitive and a step backwards.
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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Easthir Ravin
Easy Co. Fatal Ascension
114
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Posted - 2014.12.15 02:17:59 -
[20] - Quote
Yes, heaven forbid anything get used....dock everything!!!
IN THE IMORTAL WORDS OF SOCRATES: -á" I drank WHAT?!"
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